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Dungeon Base Game 4 Player

The Banished Cells I

A four-player dungeon guide with separate instructions for tanks, healers, and damage dealers.

Zone
Auridon
Unlock Level
10
Bosses
6
Modes
Normal · Veteran · Hard Mode
Updated
DIFFICULTY

Switch between normal and veteran mechanics.

VIEW GUIDE AS

Only instructions for your selected role are shown.

Trash

Entrance Halls

Gather the opening packs tightly so the group can burn them together. Pull ranged enemies toward corners when they refuse to move into the stack.

  • Turn hard-hitting enemies away from the group.
  • Chain or pull loose ranged enemies into the main pack.
  • Save crowd control for enemies that threaten to split away from you.

Stay behind the damage dealers as the group advances so you can heal forward without standing inside each new pull.

  • Watch for players who move ahead of the tank.
  • Keep buffs active while enemies are tightly stacked.
  • Avoid standing beside ranged enemies that have not been pulled in.

Let the tank establish each pull before using large area attacks. Prioritize ranged enemies when they remain outside the main stack.

  • Stay behind the enemies whenever possible.
  • Interrupt long channeled attacks.
  • Do not drag loose enemies away from the tank.
Boss 1

Cell Haunter

Hold the Cell Haunter near the center and keep it facing away from the group. Reposition only when a ground effect makes your current location unsafe.

  • Block the heavy attack.
  • Keep the boss stationary so the group can maintain damage.
  • Regain control immediately after any movement mechanic.

Stand behind the group where everyone remains in front of you. The damage is manageable when players leave ground effects promptly.

  • Keep healing-over-time effects under the group.
  • Watch the tank during heavy attacks.
  • Move first when an effect appears beneath you, then resume healing.

Remain behind the boss and maintain a compact position near the healer. Do not chase the boss if the tank is already bringing it back into position.

  • Avoid frontal attacks.
  • Step out of damaging ground effects immediately.
  • Interrupt dangerous channeled abilities.
Trash

Clannfear Pens

Group the clannfears and their handlers together. Hold the larger enemies still and turn them away from the party.

  • Pull handlers into the clannfear stack.
  • Block heavy attacks from the largest enemies.
  • Move the pack only when the floor becomes unsafe.

Damage can spike when several clannfears leap onto different players. Keep the group close enough for efficient area healing.

  • Prepare burst healing when a new pack is gathered.
  • Stay out of the path between loose enemies and the tank.
  • Help interrupt handlers when safe to do so.

Focus the handlers first while cleaving the clannfears. Avoid scattering enemies by attacking before the tank groups them.

  • Interrupt handlers.
  • Use area damage once the pull is stacked.
  • Dodge heavy attacks rather than attempting to absorb them.
Boss 2

Shadowrend

Keep Shadowrend facing away from the group and collect its summoned enemies as soon as they appear.

Priority: Loose summons can quickly pressure the healer. Bring them into the group’s damage immediately.

  • Block heavy attacks.
  • Keep the boss positioned for easy cleave damage.
  • Do not turn frontal attacks through the group while collecting adds.

Expect group damage to rise when summons enter the fight. Stay near the group and avoid moving so far away that the tank leaves your range.

Priority: Call out uncontrolled summons if they begin attacking you.

  • Maintain area healing beneath the group.
  • Save burst healing for add waves.
  • Keep the tank covered while they gather new enemies.

Switch to summoned enemies immediately unless your group has specifically assigned cleave damage to handle them.

Priority: Defeat hostile summons before returning to Shadowrend.

  • Stay behind the boss.
  • Stack adds on the boss whenever possible.
  • Avoid continuing a boss burn while summons overwhelm the group.
Final Boss

High Kinlord Rilis

NormalNormal-mode tank differences will be documented here.
VeteranVeteran-mode tank differences will be documented here.
Hard ModeHard Mode tank instructions will be documented here.

Tank Rilis away from the group and keep frontal attacks pointed toward an empty part of the arena.

  • Collect summoned enemies without spinning the boss.
  • Move out of harmful ground effects, then settle the boss again.
  • Keep enough resources available to block after repositioning.
NormalNormal-mode healer differences will be documented here.
VeteranVeteran-mode healer differences will be documented here.
Hard ModeHard Mode healer instructions will be documented here.

Keep the group within a predictable healing area while watching players forced away by targeted mechanics.

  • Cover the tank while adds are being gathered.
  • Re-establish your group position after movement mechanics.
  • Watch isolated players without abandoning the main group.
NormalNormal-mode damage-dealer differences will be documented here.
VeteranVeteran-mode damage-dealer differences will be documented here.
Hard ModeHard Mode damage-dealer instructions will be documented here.

Clear summoned enemies before they pressure the healer, then return to Rilis. Maintain awareness of effects beneath your character.

  • Stay out of the boss’s frontal area.
  • Move from harmful ground effects immediately.
  • Do not pull summoned enemies away from the tank.
Sample guide content for testing the layout. Mechanics will be expanded and verified before public launch.